About
(2004)
This project covers the development of a 3D animation film. The project describes the production and development of the movies content from idea to Alias Maya production (the character, the Viking longship, the environment, props and extras).
Tools:
• Alias Maya
• Adobe Photoshop
• Adobe Premier
About
(2004)
In this project we created a 3D FPS hunting game prototype. The project describes the production and development of the game. It covers game concept, game theory (mostly A.I. with a focus on the Craig Reynolds Boids flocking behavior), the making of Trophy Hunter 3D (content and implementation), game marketing.
Tools:
• Java 3D
• Milkshape3D
• Alias Maya
• Adobe Photoshop
Centering Responsive Navigation Based on Motion Energy
About
(2004)
In this project we try to simulate the self centering responds of insects using a robot as a testing platform. The robot uses motion energy calculations to navigate.
The approach is biological inspired. We strived to understand the motion sensitive visual system of a fly. The reason for using the fly as an inspiration derives from the biological simplicity of its motion perception and its reaction to different visual stimulus.
This project covers the interesting apects of the fly’s visual system. An understanding of this will lead to the perception of motion and how the motion energy solution is derived through this understanding.
About
(2005)
In this project we tried to uncover and describe the content problem in games. Initially we set out to create a virtual world in the form of a one level game prototype. This project is about why we did not succeed. Based on this we derived to an assets pipeline chart. This assets pipeline serves as the core product of our project, where as the game prototype served as our testing ground for the experimentations we have had along the way.
Tools:
• Alias Maya
• Alias Motion-Builder
• Adobe Photoshop
• Virtools
• Ascension Flock of Birds (motion capture equipment)
About
(2005)
VR technology has become a lot cheaper and can make it a lot more attractive as a platform for future game development.
In this project we describe various VR platforms. Based on this we create our own VR system, which is both cheaper and multipurpose, relative to other solutions.
With this platform we create a VR game called The Jedi Training Remote inspired by a scene in Star Wars IV.
Tools:
• Alias Maya
• Adobe Photoshop
• Virtools
• InFocus DepthQ 3D video projector
• Polhemus ISOTRAK (motion capture equipment)
Markerless 3D Interaction on a Workbench DisplayAbout
(2006)
This project covers my Master Thesis. I developed a Workbench Display and a markerless optical tracking system for 3D interaction.
The Workbench displays 3D stereo images and the tracking system allows for interaction with virtual objects on the display surface.
The tracking system uses infrared light to illuminate the display surface and the camera is only sensitive to infrared light. Basic image processing techniques are then applied to acquire position of the hand.
Tools:
• Alias Maya
• Adobe Photoshop
• Virtools
• EyesWeb
• ImagingSource Firewire Monochrome Camera DMK 21F04 w./ infrared filter
• InFocus DepthQ 3D video Projector
• Polhemus PATRIOT (motion capture equipment)
The concept of Mal med Lys is that children can create their own lightshow on Energi Randers’ power plant chimney (130m).
The chimney is illuminated with 64 projectors, which can change color and some can create rotating patterns also.
Children can through our application, which is a 3D model of the power plant set the color and patterns as they wish on all 64 projectors. Their lightshow is then saved and replayed on the chimney in the evening.
Running from September 2nd – October 2nd 2006.
Tools:
• Alias Maya
• Adobe Photoshop
• Virtools
Documentation Mal med Lys -PDF (by Smilen Dimitrov)
About
(2005 & 2006)
This project was created as a part of an open-house event for the opening of Aalborg University Copenhagen and the Medialogy study.
Rollercade is an interactive audience game, where the participants interact with color LED balls to manipulate the game board, hereby creating elevations. By elevating the game board the participants roll a ball around to pick up point-giving coins and completing the levels. The game requires collaboration, coordination and strategy planning as the difficulty increases for each level.
About
(2006)
This game was created by creative-gun.com. I did a complete graphics overhall which turned out nicely and a website to display it. They wanted something cute with an asian touch.