> Portfolio

Bachelor Degree

> The Viking Story
> Trophy Hunter 3D

  Master Degree

> Centering Responsive Navigation    Based on Motion Energy
> The Content Problem
> VR and Games: The Jedi Training Remote
> Markerless 3D Interaction on a    Workbench Display

 

  Corporate

> Paint with Lights

  Miscellaneous

> Rollercade
> BuddyBall

 

The Viking Story

About
(2004)
This project covers the development of a 3D animation film. The project describes the production and development of the movies content from idea to Alias Maya production (the character, the Viking longship, the environment, props and extras).

Tools:
• Alias Maya
• Adobe Photoshop
• Adobe Premier

Documentation
The Viking Story -PDF
Story Board -PDF

Video
The Viking Story -WMV Final film, 3.02 min (playplast rendered)
All rowers seen from above -WMV
All rowers close-up -WMV
One rower rigged -WMV
One rower with rigged model -WMV
Enemy ship rigged -WMV

Additional Images
Go to Gallery

Trophy Hunter 3D

About
(2004)
In this project we created a 3D FPS hunting game prototype. The project describes the production and development of the game. It covers game concept, game theory (mostly A.I. with a focus on the Craig Reynolds Boids flocking behavior), the making of Trophy Hunter 3D (content and implementation), game marketing.

Tools:
• Java 3D
• Milkshape3D
• Alias Maya
• Adobe Photoshop

Documentation
Trophy Hunter 3D -PDF

 

 

Centering Responsive Navigation Based on Motion Energy

About
(2004)
In this project we try to simulate the self centering responds of insects using a robot as a testing platform. The robot uses motion energy calculations to navigate.

The approach is biological inspired. We strived to understand the motion sensitive visual system of a fly. The reason for using the fly as an inspiration derives from the biological simplicity of its motion perception and its reaction to different visual stimulus.

This project covers the interesting apects of the fly’s visual system. An understanding of this will lead to the perception of motion and how the motion energy solution is derived through this understanding.

Tools:
• Java
• EyesWeb
• Evolution Robotics ER1 Robot
• Logitech Web-Camera

Documentation
Centering Responsive Navigation Based on Motion Energy -PDF

The Content Problem

About
(2005)
In this project we tried to uncover and describe the content problem in games. Initially we set out to create a virtual world in the form of a one level game prototype. This project is about why we did not succeed. Based on this we derived to an assets pipeline chart. This assets pipeline serves as the core product of our project, where as the game prototype served as our testing ground for the experimentations we have had along the way.

Tools:
• Alias Maya
• Alias Motion-Builder
• Adobe Photoshop
• Virtools
• Ascension Flock of Birds (motion capture equipment)

Documentation
The Content Problem -PDF

Video
Motion Capture Recording 1 -WMV
Motion Capture Recording 2 -WMV
MoCap - Hunter Aim -WMV
MoCap - Hunter Walk -WMV
MoCap - Hunter Jog -WMV
MoCap - Mia with camera -WMV
MoCap - Mia getting pushed -WMV

Additional Images
Go to Gallery

VR and Games:
The Jedi Training Remote

About
(2005)
VR technology has become a lot cheaper and can make it a lot more attractive as a platform for future game development.
In this project we describe various VR platforms. Based on this we create our own VR system, which is both cheaper and multipurpose, relative to other solutions.
With this platform we create a VR game called The Jedi Training Remote inspired by a scene in Star Wars IV.

Tools:
• Alias Maya
• Adobe Photoshop
• Virtools
• InFocus DepthQ 3D video projector
• Polhemus ISOTRAK (motion capture equipment)

Documentation
VR and Games: The Jedi Training Remote -PDF
Designing a VR Game for the CAVE -PDF (conference paper)

Additional Images
Go to Gallery

Markerless 3D Interaction on a Workbench Display

About
(2006)
This project covers my Master Thesis. I developed a Workbench Display and a markerless optical tracking system for 3D interaction.

The Workbench displays 3D stereo images and the tracking system allows for interaction with virtual objects on the display surface.

The tracking system uses infrared light to illuminate the display surface and the camera is only sensitive to infrared light. Basic image processing techniques are then applied to acquire position of the hand.

Tools:
• Alias Maya
• Adobe Photoshop
• Virtools
• EyesWeb
• ImagingSource Firewire Monochrome Camera DMK 21F04 w./ infrared filter
• InFocus DepthQ 3D video Projector
• Polhemus PATRIOT (motion capture equipment)

Documentation
Markerless 3D Interaction on a Workbench Display -PDF

Video



Thesis Video Presentation -WMV Hi-Res ~66mb    Right-Click to save
Thesis Video Presentation -WMV Low-Res ~17mb  Right-Click to save

Additional Images
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Paint with Lights

Update!!
As of april 2nd 2007 the light will return permanently on the chimney.
Press release (danish only)

About
(2006)
Paint with Lights (mal med lys) is a cultural event based on the 100 year anniversary of having electricity in Randers. The event is sponsored by Energi Randers and collaboration among Brother, Brother & Sons Aps, Seelite A/S, Kanal 4 Østjylland, Dandomain, Randers Kommune Skoleforvalting and Vincent Agerbech, Brian Johansen, Smilen Dimitrov and Allan Johansen. The jubilee coordinator was Peter Westphael.

The concept of Mal med Lys is that children can create their own lightshow on Energi Randers’ power plant chimney (130m).

The chimney is illuminated with 64 projectors, which can change color and some can create rotating patterns also.

Children can through our application, which is a 3D model of the power plant set the color and patterns as they wish on all 64 projectors. Their lightshow is then saved and replayed on the chimney in the evening.

Running from September 2nd – October 2nd 2006.

Tools:
• Alias Maya
• Adobe Photoshop
• Virtools

Documentation
Mal med Lys -PDF (by Smilen Dimitrov)

Video
TV Spot -WMV (in Danish)

Additional Images
Go to Gallery

 

 

Rollercade

About
(2005 & 2006)
This project was created as a part of an open-house event for the opening of Aalborg University Copenhagen and the Medialogy study.

Rollercade is an interactive audience game, where the participants interact with color LED balls to manipulate the game board, hereby creating elevations. By elevating the game board the participants roll a ball around to pick up point-giving coins and completing the levels. The game requires collaboration, coordination and strategy planning as the difficulty increases for each level.

Tools:
• Virtools
• Adobe Photoshop
• EyesWeb
• Logitech Web-Camera & Workstation
• Spherical mirror
• Wireless colored LED balls

Documentation
Rollercade -PDF (by Smilen Dimitrov)

Video
Gameplay -WMV

Additional Images
Go to Gallery

BuddyBall

About
(2006)
This game was created by creative-gun.com. I did a complete graphics overhall which turned out nicely and a website to display it. They wanted something cute with an asian touch.

Tools:
• Adobe Illustrator
• Adobe Photoshop
• Virtools

Play the game
External Site